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prgmming
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fsprite3
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reality.pas
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Pascal/Delphi Source File
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1994-04-27
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856b
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31 lines
{Galaga type game using FSPRITE3 unit}
{Reality}
{by Warren Steven Riley}
{Copyright 1992,1994}
{All Rights Reserved}
{$define meanbomb}
{$M 32000,0,655360}
{$a+ $b- $g+ $i- $r- $s- $x+}
USES realevil,REALVARS,REALBASE,CRT,FSPRITE3;
BEGIN
INTRO_SCREEN;
ONE_TIME_SETUP;
REPEAT; {Every Level Change}
varsetup; {Setup variables each new game}
levelsetup; {Set up new levels each new game}
levelme; {Show level}
IF NOT (DEMO_MODE) THEN TWINKLE ELSE DELAY (1500);
Mid^:=back^; {Reset middle screen}
act:=back^; {Reset active screen}
SCORE := 0;
Scoreme; {Show latest score and remaining lives}
GAME_LOOP; {Main loop loops until end of game}
UNTIL ESC_HIT;
TEXTMODE (LastMode);
WRITELN;
NOSOUND;
END.